[1. Welcome Aboard] [Well hello there, Warden or new roommate Inmate. Here's some fresh meat that's just been delivered from the transport ship. Whether you're his permanent pairing, or just a temp helping the newbie adjust to his new situation, you have one miserable-looking kid on your hands here. Sure, inmates are brought here after their deaths, but it almost seems like someone forgot to finish reviving this guy. Underweight, incredibly pale, and dark circles under his eyes accentuate the piercing, flat glare that you're met with as you attempt to introduce yourself. If you ask for his name, he gives you the one word answer.]
Theo.
[Good luck!]
[2. Lights Out] [The power has gone out and the whole place is in chaos as some of the Inmates have let loose. In other circumstances, Theo would be more than glad to join in, but he has other plans. While everyone's distracted, he's managed to rustle up a flashlight and has broken into, of all places, the mess hall. If you're in there, it's not hard to run into the young man who's rummaging through the pantries and shelves and grumbling to himself. When you approach, he's a bit startled, but he doesn't seem to care that he's been caught.]
Do you know if there's booze on this ship?
[3. Truth Bomb] [This squall has been rough on the very guarded Theo, and he's been desperate to keep away from everyone as much as possible. Not an easy task on such a populated ship, so it won't be long until he runs into someone. When he does, though, he scrambles away from you, eyes wide, arms up definitely as if you might hit him. Making him speak the truth is way more painful than getting hit, though.]
Don't! Don't talk to me, don't say anything!
[4. Network Post] [Theo's from 1948 so all of this has been pretty foreign to him, and it's taking some time for him to adjust to this technology. That's why his first text post to the network just consists of the following:]
Theo Crawford | OC | Inmate
[Well hello there, Warden or new roommate Inmate. Here's some fresh meat that's just been delivered from the transport ship. Whether you're his permanent pairing, or just a temp helping the newbie adjust to his new situation, you have one miserable-looking kid on your hands here. Sure, inmates are brought here after their deaths, but it almost seems like someone forgot to finish reviving this guy. Underweight, incredibly pale, and dark circles under his eyes accentuate the piercing, flat glare that you're met with as you attempt to introduce yourself. If you ask for his name, he gives you the one word answer.]
Theo.
[Good luck!]
[2. Lights Out]
[The power has gone out and the whole place is in chaos as some of the Inmates have let loose. In other circumstances, Theo would be more than glad to join in, but he has other plans. While everyone's distracted, he's managed to rustle up a flashlight and has broken into, of all places, the mess hall. If you're in there, it's not hard to run into the young man who's rummaging through the pantries and shelves and grumbling to himself. When you approach, he's a bit startled, but he doesn't seem to care that he's been caught.]
Do you know if there's booze on this ship?
[3. Truth Bomb]
[This squall has been rough on the very guarded Theo, and he's been desperate to keep away from everyone as much as possible. Not an easy task on such a populated ship, so it won't be long until he runs into someone. When he does, though, he scrambles away from you, eyes wide, arms up definitely as if you might hit him. Making him speak the truth is way more painful than getting hit, though.]
Don't! Don't talk to me, don't say anything!
[4. Network Post]
[Theo's from 1948 so all of this has been pretty foreign to him, and it's taking some time for him to adjust to this technology. That's why his first text post to the network just consists of the following:]
Is this working