The Return Journey (
returnjourney) wrote in
returnjourneymemes2022-06-01 12:12 am
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TEST DRIVE 006
RETURN JOURNEY: TEST DRIVE 006

Welcome to the Return Journey's test drive meme! We appreciate your interest. Our TDM features a small sample of events your character might encounter in game, which you're free to embellish or improvise with your own ideas as desired. Don't worry if you haven't read everything yet; while we recommend skimming our FAQ for relevant questions, critical information should be contained or linked within the prompts themselves!
TDM threads can be used as samples for applications. Players can mutually keep threads as game canon after being accepted into the game, though threads featuring non-canon ports or events may need to be adjusted.
We suggest putting your character's name, canon, and potential role (warden or inmate) as the subject. If you're not sure which role you want to choose, feel free to try your hand at both!
If you have any questions about the TDM, please ask here.
1. Welcome Aboard!
Welcome aboard the SFS Peregrine, a ship in the Admiralty's Transformative and Penal Reparation Fleet. It is presently circling the outer perimeter of the Oos Ring Galaxy.
Wardens have been approached personally by the Navarch with a job offer: Come aboard the SFS Peregrine to assist in the redemption of an inmate, and receive a miracle known as a windfall as payment. Even if you don't ask as many questions as you should, every warden will be treated to a short Warden Orientation video explaining their expected duties and conduct.
Inmates have died and been placed aboard the SFS Peregrine as candidates for reformation. You may have come willingly, offered a choice between death or redemption, or you may have been collected against your will. Inmates are also treated to an Inmate Orientation; you'll find you have less privileges than a warden, but more motivation for...latitude. Violence? Chaos? Bribery? Blackmail? Well, no one said the path to redemption was without a few bumps along the way.
Given staff shortages, some wardens may be asked for a favor. Rather than leaving directly for the Peregrine, you've been asked to pick up an inmate from the limbo between death and redemption. During this mission, wardens will have clearance to enter a snapshot of sorts, where the inmate died (so devoid of other living beings). You either have to talk them into willingly coming along...or bring their unconscious, fresh-from-death not-corpse with you in the Avro provided. Better hope they don't wake up on the way!
Inmates, in this case, you'll be presented with the choice of death or redemption from a warden rather than the Navarch. Or possibly not provided with a choice at all, if death has rendered you unconscious. Good luck when you awaken to find yourself in a small ship, with someone you've never met. Try not to cause any trouble.
2. Pairings
Pairings are a critical aspect of the dynamic between warden and inmate. While interactions between wardens and inmates are not restricted to those in pairings, this relationship is a bit more...inescapable. Inmates test the limits of a warden, whether they take a more typical or unusual approach to matters; likewise, wardens learn what makes an inmate tick (and hopefully cooperate). Chances are, your values will clash.
A pairing of any sort is as varied as the individuals involved in them. And today, courtesy of the Navarch's monthly announcement, you and your sorry partner have been paired. Temporary or permanent, with a warden for an inmate or an inmate for a warden, it's your first day together — out of at least a month, so good luck setting some ground rules and figuring out each other's breaking points.
3. Dorm Life
Hey, inmates! Ever gone to summer camp? Had a sibling? If so, you might see where this is going. If not, welcome to your first experience with shared sleeping arrangements!
The dorms are lined with bunks, though maybe they're better described as pods: futuresque capsules stacked two high, with sleek white paneling and cool blue LED lightning. Each bunk can be closed off with a sliding door privacy and boasts a bladeless fan for temperature control. Bedding is adequate. If such modest conditions do not appeal to you: consider not committing crimes against other people.
And just like with siblings or summer camp, you don't get a say in who your bunkmate is. Maybe you'll luck out and get a light sleeper who doesn't toss and turn in the night. Maybe you won't, and you'll end up with someone who will kill you if you snore. Whoever you get is who you're stuck with until further notice!
Wardens get much more hospitable quarters, but they may want to keep an eye out on the inmate dorms. Just in case an inmate does try to kill their bunkmate.
4. The Peregrine
The Peregrine's layout and protocols have been designed with its intended passengers in mind, who are primarily Earth humanoids and inclined towards certain social and cultural practices. If you're wondering why you are on a ship of Earth humanoids despite not being one yourself, please understand that all ships in the Admiralty have a population capacity. At times it may be necessary to assign other species to a ship of this type, based on availability.
As a warden, you have full run of the ship map. Inmates...less so, but that's nothing a little creativity can't fix, right? Just remember, if a warden catches an inmate somewhere that inmate shouldn't be, it falls on the warden to handle the matter. And if the warden turns a blind eye...well, let's hope neither of you get caught. While it won't result in anything as extreme as a demotion, wardens can expect to get a stern dressing down; inmates, meanwhile, will be reprimanded by the warden who found them.
5. Networking
Now that you've powered on your CommLink for the first time and sat through the short tutorial and appropriate orientation, you're ready to explore the wonders of messaging. Video, audio, or text, the world is your oyster and you surely have opinions on it.
There is no anonymous option and IDs must be some variation of your name. (IC, characters will have to try their luck and see what the communicator will or won't accept when they register; OOC, it's up to players to decide what name to use if the character has multiple names or aliases.)
Wardens have access to a group network filter, something that inmates lack, and can track inmates throughout the ship with their CommLink. Inmates, best avoid getting your device confiscated or monitored.
6. Wildcard
If it's in our game pages, you can use it as a prompt! The sky's the limit.

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( He turns his body fully, now. Still poised and proper. The tones of his voice reflected an earnest but firm plea. ) If you work with us, everyone benefits. If you do not, then this place truly is just a prison hurdling through space for whatever length of time no one knows.
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Some things, no matter how horrible, need to happen for the greater good. What if, by changing them, I only end up making things that much worse for everybody else?
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He pauses, and for a moment nods both to himself and the statements shared. ) I have only an interest in working with you to discover the ways that you can do better in your world if you returned. These are always the risks we take--the what-ifs--but what good does not trying provide you?
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No matter how much he hated the fact, it seemed to be true. None of this excused the actions taken however, it had been an evil thing he did that day.] Maybe I'm just tired of making these kinds of choices.
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Cyro nodded. ) I imagine it is exhausting to make these decisions. Heavy sacrifices. Here, you do not need to make these choices alone.
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It is. But not making them leads to their own regrets as well. [He lets out a deep sigh. No matter what he does he's likely going to end up regretting it.] Trust does not come easily to me these days...but I might try.
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( It would be too easy, too much like home. One misstep leads to immediate termination. That is not the person he is anymore, not the world he believes in anymore, but he easily could be. Too easily. It sits just beneathe his skin. How quickly he could strike at all the softest parts of a person. ) It would behoove both myself and whatever inmate under my charge to discuss decisions and actions considered out of line rationally if possible.
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There is a difference to put me in chains to protect yourself and others and to put me in chains simply because you wish it. I don't mind the first overmuch. [He'd never be completley comfortable with it, but he could understand it in some circumstances.] I don't completley trust myself at all times, having a way to keep me from doing any damage is not...unwise.
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I appreciate your honesty. To know this about yourself is important. ( Cyro takes a moment and considers a few more options. For a brief second he turns back to the vastness. ) In my world, we traded freedom for peace. Everything has its place, its purpose. Clean. Perfect. ( His attention once again returns to Maedhros. ) The sentence for disobeying law is death. Period. No matter the gravity of the crime. ( A few beats pass. Quiet, and almost resigned. ) I, too, can be dangerous. But I have no desire to partake in this structure anymore.
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Yours is appreciated as well. [Maedhros listens without interruption.] A truly grim place, your world, by the sound of it. What are we without a certain measure of freedom, after all? [He smiles grimly at that.] We're all dangerous, in the right circumstances. Anyone who thinks they're not, simply hasn't been pushed far enough yet.
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You are right. ( He'll... leave it there, and perhaps more information will come later. After all, trust was a two-way street. He lets this moment sit for a few seconds before picking back up: ) if you would like, take the rest of today to acquaint yourself with the Peregrine. There is a private room attached to my quarters, if you would prefer this to the open dorms please let me know. If you have any further immediate questions, I'll answer them to the best of my ability.
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A lesson I learned well a long time ago. [About himself and others. But he won't say more than that, at least not at this time.] I might. You have given me much to think about...No. No other questions at the moment, though I might have more in the future.
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