The Return Journey (
returnjourney) wrote in
returnjourneymemes2022-06-01 12:12 am
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TEST DRIVE 006
RETURN JOURNEY: TEST DRIVE 006

Welcome to the Return Journey's test drive meme! We appreciate your interest. Our TDM features a small sample of events your character might encounter in game, which you're free to embellish or improvise with your own ideas as desired. Don't worry if you haven't read everything yet; while we recommend skimming our FAQ for relevant questions, critical information should be contained or linked within the prompts themselves!
TDM threads can be used as samples for applications. Players can mutually keep threads as game canon after being accepted into the game, though threads featuring non-canon ports or events may need to be adjusted.
We suggest putting your character's name, canon, and potential role (warden or inmate) as the subject. If you're not sure which role you want to choose, feel free to try your hand at both!
If you have any questions about the TDM, please ask here.
1. Welcome Aboard!
Welcome aboard the SFS Peregrine, a ship in the Admiralty's Transformative and Penal Reparation Fleet. It is presently circling the outer perimeter of the Oos Ring Galaxy.
Wardens have been approached personally by the Navarch with a job offer: Come aboard the SFS Peregrine to assist in the redemption of an inmate, and receive a miracle known as a windfall as payment. Even if you don't ask as many questions as you should, every warden will be treated to a short Warden Orientation video explaining their expected duties and conduct.
Inmates have died and been placed aboard the SFS Peregrine as candidates for reformation. You may have come willingly, offered a choice between death or redemption, or you may have been collected against your will. Inmates are also treated to an Inmate Orientation; you'll find you have less privileges than a warden, but more motivation for...latitude. Violence? Chaos? Bribery? Blackmail? Well, no one said the path to redemption was without a few bumps along the way.
Given staff shortages, some wardens may be asked for a favor. Rather than leaving directly for the Peregrine, you've been asked to pick up an inmate from the limbo between death and redemption. During this mission, wardens will have clearance to enter a snapshot of sorts, where the inmate died (so devoid of other living beings). You either have to talk them into willingly coming along...or bring their unconscious, fresh-from-death not-corpse with you in the Avro provided. Better hope they don't wake up on the way!
Inmates, in this case, you'll be presented with the choice of death or redemption from a warden rather than the Navarch. Or possibly not provided with a choice at all, if death has rendered you unconscious. Good luck when you awaken to find yourself in a small ship, with someone you've never met. Try not to cause any trouble.
2. Pairings
Pairings are a critical aspect of the dynamic between warden and inmate. While interactions between wardens and inmates are not restricted to those in pairings, this relationship is a bit more...inescapable. Inmates test the limits of a warden, whether they take a more typical or unusual approach to matters; likewise, wardens learn what makes an inmate tick (and hopefully cooperate). Chances are, your values will clash.
A pairing of any sort is as varied as the individuals involved in them. And today, courtesy of the Navarch's monthly announcement, you and your sorry partner have been paired. Temporary or permanent, with a warden for an inmate or an inmate for a warden, it's your first day together — out of at least a month, so good luck setting some ground rules and figuring out each other's breaking points.
3. Dorm Life
Hey, inmates! Ever gone to summer camp? Had a sibling? If so, you might see where this is going. If not, welcome to your first experience with shared sleeping arrangements!
The dorms are lined with bunks, though maybe they're better described as pods: futuresque capsules stacked two high, with sleek white paneling and cool blue LED lightning. Each bunk can be closed off with a sliding door privacy and boasts a bladeless fan for temperature control. Bedding is adequate. If such modest conditions do not appeal to you: consider not committing crimes against other people.
And just like with siblings or summer camp, you don't get a say in who your bunkmate is. Maybe you'll luck out and get a light sleeper who doesn't toss and turn in the night. Maybe you won't, and you'll end up with someone who will kill you if you snore. Whoever you get is who you're stuck with until further notice!
Wardens get much more hospitable quarters, but they may want to keep an eye out on the inmate dorms. Just in case an inmate does try to kill their bunkmate.
4. The Peregrine
The Peregrine's layout and protocols have been designed with its intended passengers in mind, who are primarily Earth humanoids and inclined towards certain social and cultural practices. If you're wondering why you are on a ship of Earth humanoids despite not being one yourself, please understand that all ships in the Admiralty have a population capacity. At times it may be necessary to assign other species to a ship of this type, based on availability.
As a warden, you have full run of the ship map. Inmates...less so, but that's nothing a little creativity can't fix, right? Just remember, if a warden catches an inmate somewhere that inmate shouldn't be, it falls on the warden to handle the matter. And if the warden turns a blind eye...well, let's hope neither of you get caught. While it won't result in anything as extreme as a demotion, wardens can expect to get a stern dressing down; inmates, meanwhile, will be reprimanded by the warden who found them.
5. Networking
Now that you've powered on your CommLink for the first time and sat through the short tutorial and appropriate orientation, you're ready to explore the wonders of messaging. Video, audio, or text, the world is your oyster and you surely have opinions on it.
There is no anonymous option and IDs must be some variation of your name. (IC, characters will have to try their luck and see what the communicator will or won't accept when they register; OOC, it's up to players to decide what name to use if the character has multiple names or aliases.)
Wardens have access to a group network filter, something that inmates lack, and can track inmates throughout the ship with their CommLink. Inmates, best avoid getting your device confiscated or monitored.
6. Wildcard
If it's in our game pages, you can use it as a prompt! The sky's the limit.

no subject
She regains her composure almost immediately, though - the benefits of being raised with the expectation that she would one day be a politician or a diplomat. It's awfully rude to question or comment on people's appearances. Besides, it's rather nice to meet someone who expresses even a passing curiosity about her interests.]
Y-yes. I do apologize. [A little stilted.] I've often found looking at things from a different angle to be helpful.
[She points to her CommLink, which she's propped up so that she can look at it from a few feet back. On the screen are multiple documents. She's tried rearranging the order they're in a few times, but no amount of rearranging has given her any particular revelations. As she explains, the stiltedness quickly turns into enthusiasm.] This place has access to so many records and historical documents. I've found some pertaining to a murder that occurred in a place called Britain [To anyone from Earth, her accent sounds like a very posh British accent, but to Caitlyn, Britain is a brand new concept.] circa, according to the calendar used there, 200CE. A young boy who was part of an occupying force called the Romans was found buried beneath an encampment with his hands bound and a knife wound in his stomach. The method of burial goes against the religious traditions of the time, and the fact that his hands were bound suggests some sort of foul play.
[She glances at the man before she continues, wondering if he's genuinely interested.]
no subject
He continues to listen, granting her his complete attention even if some of his own observations were milling around in the back of his head.
Britain was... not a name he's heard often. Country, he thinks. Much of Earth's history pre-TGRW was lost. Needless to say, history was far from his strong suit. He knew the parts that mattered (the parts he was allowed to know). Her enthusiasm was what interested him more than her story itself and the type of story she seemed drawn to as well. A crime.
Feet advance toward her Commlink, picking it up and gently tossing it back toward her. He nods over to another section of the library. ) Allow me to show you something I think you'll find far more useful than uploading documents to your CommLink.
( And its a short walk over to a table. Currently looking nothing impressive at all, but if she sets her Commlink down in a designated area along the table it will ask if she wants to download any documents and which ones, and when she chooses which ones she'll get what she was looking for: an ability to gain another point of view. Mind you, they're holograms, but they act just like paper more or less. She can touch them, move them around, all the detectiving of ancient history she so desires. )
no subject
There's a spot on the table he leads her to that's clearly meant for the CommLink, and while this technology is new to her, she's quick enough to pick up what to do. A few moments later, and dozens of holographic papers appear. Very tentatively, she reaches out and touches one.
It moves.
How curious.
Staring intently, she starts organizing them as she would physical pages on a cork board. No string to draw lines between them and no pen with which to scribble on them, but this is much better than what she was working with before.]
This is wonderful. Thank you.
no subject
( But having seen the previous effects of his intrusion, when Cyro steps forward toward her once more he'll ask: ) If I may? ( Gesturing upon palmed to the holograms, as if he had something to show her regarding the functions of the table. )
no subject
She's about to start telling him about her theories when he steps forward. The derailment of her train of thought is momentarily jarring, but not entirely unwelcome. If there's more to learn about this technology, she's very much interested.] Yes of course.
no subject
( He presses the button, bringing that same finger up to draw a line, an arrow, to circle something. As if on a board, a paper. And then, presses another button to erase. Afterward, Cyro steps aside to allow Caitlyn to continue with a nod. )
no subject
As she watches him curiously, following his fingers – she notes the gloves, tucks that bit of information away for later along with the glowing eyes and odd-sounding voice – she asks,] Do you find this sort of thing interesting? Solving murders?
no subject
no subject
She offers him a small but sincere smile before returning to the puzzle she's laid out.] If you look at the guard rotations, it becomes clear that they weren't as regular as they appear. The changes aren't frequent, but if you examine them closely, this man-- [She points to a name, drawing circles around it across a few different pages.] --is the one who was trading shifts with the others.
There was a band of natives nearby. Celts. They were at odds with the Romans, but you can see here-- [More circles, more connecting lines.] --they were patrolling the area near the Roman encampment, and some of the patrols match up with the Roman guard rotations. I suspect that this particular Celt [A name circled.] was sneaking away from the patrols to meet with the Roman soldier. The times match up. Whether they were plotting something, or having romantic trysts, I've no idea, but if discovered, surely the Roman would have suffered severe consequences.
[She glances at Cyro to see if he's following, almost bouncing on the balls of her feet in excitement as she continues to lay out her theory of the Roman guard sneaking off to have clandestine meetings with the Celt. A few more circles and lines drawn, tying the guard to the Celtic patrols in the area.]
That particular Roman was meant to be in guard during the time of the meeting, but once again, he changed his shift with another soldier. But the Celt was with his patrol at the time. [She underlines a description of the meal being eaten by the Celts at sundown on that day, which mentions mentions the presence of the suspect Celt. She's talking a mile a minute, totally engrossed in the story she's crafting.] If they weren't meeting, why did the Roman change his shift?
Perhaps the boy saw something he shouldn't have, but I'm not convinced. The Roman general signed off on this particular shift change, and if the guard meant to keep this a secret, why would he not having simply approached a friend to change shifts quietly? His other shift changes were not approved by the general in advance. I believe the general knew of the guard's activities, and used them to blackmail the guard into killing the boy. I just haven't figured out why the general wanted the boy dead yet.
[She takes a step back, frowning intently as though she can intuit the solution by simply staring at the shape the documents form around the map.]
no subject
Negus trusted him. For how long, though, would it all remain secret? If someone similar to Caitlyn caught just a hint. None of their keepers were particularly keen on detective work but he'd be a fool to think Negus entrusted it all to him and him alone. He did receive orders, and knew it came not from the person who gave it to them. And especially should he obtain his windfall. He'd need to plan here, now, and prepare for the unfolding.
He hadn't meant to get so introspective; her explainations temporarily fading into background noise until he'd realized how far into his own mind he'd gotten. A few blinks brought him back; his head tilting toward Caitlyn as she mentioned the boy perhaps seeing something he shouldn't have. He thought for a moment, considering the evidence laid before them. With a hum: ) Does there need to be a reason beyond disparity between two peoples?
( Cyro turns on a heel and rounded the table, observing the links and notes she's made. ) Two different sides is often enough encouragement, but your conclusion of secret rendezvous is not improbable.
no subject
Softly, she concedes,] Perhaps injustice doesn't need a reason.
[Her eyes follow him around the table, her curiosity piqued by his observations even moreso than by his appearance. Which side of a disparity has he been on?
She steps back towards the table.] But I'm right. I know it. I just need to find the final piece of the puzzle.
no subject
Cyro shifts. He, too, was about to say something--mouth cracking open, a breath, then closing. Does injustice need a reason? Lids narrow in deep thought. When he thinks about the system of Negus. How much he trust their truths...or his own, seeking... something that feels right. What does that even mean? He knows they don't care, but they made him to help people. )
Sometimes that you're on the other side is enough. ( A beat. ) But, what I'm more curious about is why this has captured your attention.
no subject
Someone ought to know the truth, I suppose. A boy was killed, and no one even knows why or by whom. The dead deserve at least that, don't you think?