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The Return Journey ([personal profile] returnjourney) wrote in [community profile] returnjourneymemes2022-06-01 12:12 am
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TEST DRIVE 006



RETURN JOURNEY: TEST DRIVE 006



Welcome to the Return Journey's test drive meme! We appreciate your interest. Our TDM features a small sample of events your character might encounter in game, which you're free to embellish or improvise with your own ideas as desired. Don't worry if you haven't read everything yet; while we recommend skimming our FAQ for relevant questions, critical information should be contained or linked within the prompts themselves!

TDM threads can be used as samples for applications. Players can mutually keep threads as game canon after being accepted into the game, though threads featuring non-canon ports or events may need to be adjusted.

We suggest putting your character's name, canon, and potential role (warden or inmate) as the subject. If you're not sure which role you want to choose, feel free to try your hand at both!

If you have any questions about the TDM, please ask here.



1. Welcome Aboard!

Welcome aboard the SFS Peregrine, a ship in the Admiralty's Transformative and Penal Reparation Fleet. It is presently circling the outer perimeter of the Oos Ring Galaxy.

Wardens have been approached personally by the Navarch with a job offer: Come aboard the SFS Peregrine to assist in the redemption of an inmate, and receive a miracle known as a windfall as payment. Even if you don't ask as many questions as you should, every warden will be treated to a short Warden Orientation video explaining their expected duties and conduct.

Inmates have died and been placed aboard the SFS Peregrine as candidates for reformation. You may have come willingly, offered a choice between death or redemption, or you may have been collected against your will. Inmates are also treated to an Inmate Orientation; you'll find you have less privileges than a warden, but more motivation for...latitude. Violence? Chaos? Bribery? Blackmail? Well, no one said the path to redemption was without a few bumps along the way.

Given staff shortages, some wardens may be asked for a favor. Rather than leaving directly for the Peregrine, you've been asked to pick up an inmate from the limbo between death and redemption. During this mission, wardens will have clearance to enter a snapshot of sorts, where the inmate died (so devoid of other living beings). You either have to talk them into willingly coming along...or bring their unconscious, fresh-from-death not-corpse with you in the Avro provided. Better hope they don't wake up on the way!

Inmates, in this case, you'll be presented with the choice of death or redemption from a warden rather than the Navarch. Or possibly not provided with a choice at all, if death has rendered you unconscious. Good luck when you awaken to find yourself in a small ship, with someone you've never met. Try not to cause any trouble.


2. Pairings

Pairings are a critical aspect of the dynamic between warden and inmate. While interactions between wardens and inmates are not restricted to those in pairings, this relationship is a bit more...inescapable. Inmates test the limits of a warden, whether they take a more typical or unusual approach to matters; likewise, wardens learn what makes an inmate tick (and hopefully cooperate). Chances are, your values will clash.

A pairing of any sort is as varied as the individuals involved in them. And today, courtesy of the Navarch's monthly announcement, you and your sorry partner have been paired. Temporary or permanent, with a warden for an inmate or an inmate for a warden, it's your first day together — out of at least a month, so good luck setting some ground rules and figuring out each other's breaking points.


3. Dorm Life

Hey, inmates! Ever gone to summer camp? Had a sibling? If so, you might see where this is going. If not, welcome to your first experience with shared sleeping arrangements!

The dorms are lined with bunks, though maybe they're better described as pods: futuresque capsules stacked two high, with sleek white paneling and cool blue LED lightning. Each bunk can be closed off with a sliding door privacy and boasts a bladeless fan for temperature control. Bedding is adequate. If such modest conditions do not appeal to you: consider not committing crimes against other people.

And just like with siblings or summer camp, you don't get a say in who your bunkmate is. Maybe you'll luck out and get a light sleeper who doesn't toss and turn in the night. Maybe you won't, and you'll end up with someone who will kill you if you snore. Whoever you get is who you're stuck with until further notice!

Wardens get much more hospitable quarters, but they may want to keep an eye out on the inmate dorms. Just in case an inmate does try to kill their bunkmate.


4. The Peregrine

The Peregrine's layout and protocols have been designed with its intended passengers in mind, who are primarily Earth humanoids and inclined towards certain social and cultural practices. If you're wondering why you are on a ship of Earth humanoids despite not being one yourself, please understand that all ships in the Admiralty have a population capacity. At times it may be necessary to assign other species to a ship of this type, based on availability.

As a warden, you have full run of the ship map. Inmates...less so, but that's nothing a little creativity can't fix, right? Just remember, if a warden catches an inmate somewhere that inmate shouldn't be, it falls on the warden to handle the matter. And if the warden turns a blind eye...well, let's hope neither of you get caught. While it won't result in anything as extreme as a demotion, wardens can expect to get a stern dressing down; inmates, meanwhile, will be reprimanded by the warden who found them.


5. Networking

Now that you've powered on your CommLink for the first time and sat through the short tutorial and appropriate orientation, you're ready to explore the wonders of messaging. Video, audio, or text, the world is your oyster and you surely have opinions on it.

There is no anonymous option and IDs must be some variation of your name. (IC, characters will have to try their luck and see what the communicator will or won't accept when they register; OOC, it's up to players to decide what name to use if the character has multiple names or aliases.)

Wardens have access to a group network filter, something that inmates lack, and can track inmates throughout the ship with their CommLink. Inmates, best avoid getting your device confiscated or monitored.


6. Wildcard

If it's in our game pages, you can use it as a prompt! The sky's the limit.


littlemissfutility: (JTM0g3o)

beth greene | the walking dead | warden

[personal profile] littlemissfutility 2022-06-12 01:02 am (UTC)(link)
fetch an inmate.

Well, that sure is a corpse in front of them. Beth has no idea where they are, only that they're surrounded by more noise and neon than she's seen in years, and she can't read any of the words lit up in the night. And while there's a whole lot of blood soaking into the pavement, none of it is near the head.

"Is this the right one?" she asks, a few steps back from the body. She's not quite reaching for her hunting knife, but there's a kind of tension threading through her limbs. "It's gotta be the right one, right?"

pair an inmate.

"Hi. I'm Beth." And as wardens go, she's probably not the most imposing anyone's seen: skinny and scarred, wearing a messy ponytail and a neat little sweater set. But it's kind of a weird ship, full of people who don't seem like they belong. She's kind of counting on that to work in her favour. "I think I'm your warden for a while."

The I stretches out just a little, the slight touch of a southern accent colouring it.

rest.

She's sitting on a stool in Warden Command, in the little medical area, squinting in a mirror while she holds a set of tweezers in one hand. A pair of medical shears is on the counter in front of her.

When she furrows her brow, the scar above one brow furrows along with. The one on her cheek opposite doesn't. With an uncertain hand, she tries to grab a stitch with the tweezers - the better to hold it in place while she snips the thread - but it's clear that doing it while watching the backwards version in the mirror is easier said than done.

If she notices you before you speak, she'll ask, "You know anything about taking out stitches?"

If she doesn't - well, try talking first. We'll see how that goes.

wildcard.

[ Start us off someplace else. PM me if you'd like to discuss beforehand. ]
saintclaire: (to be close to each other)

ring ring it's your inmate

[personal profile] saintclaire 2022-06-13 05:28 pm (UTC)(link)
Kim is as polished as inmates come. Her blouse is wrinkle-free from hanging near the showers, and not a single hair strays from her ponytail, even if she hasn't managed to get it into that uniform curl at the bottom. Her expression is tight, unsmiling, but she carries herself and her cup of coffee like she's late for a meeting. Like she's at work. Maybe meeting some teenager at the courthouse, prepping to wrangle a dismissal on a shoplifting charge, or something. It unsettles her, a feeling that just makes her more tightly wound.

Bizarre, to be on this end of things.

She blinks at the statement.

"You think?" she repeats, but she continues past her own bluntness with an offered hand to shake. "Beth. I'm Kim."
littlemissfutility: (F6K08vo)

[personal profile] littlemissfutility 2022-06-13 09:05 pm (UTC)(link)
She looks like another world completely, like someone's mom from before everything ended. That would be fine. But the way she answers? She sounds like Dawn. Used to getting what she wants, expecting things to be exactly the way she wants them to be, and finding fault in Beth if they aren't.

(Maybe that's not fair. You're just looking for reasons not to trust her. But if Dawn was here, she sure wouldn't be a warden - and neither is this woman.)

"Nice to meet you," she says, clasping Kim's hand with every expectation that Kim's going to be the person controlling the handshake. "Do you wanna talk about stuff, or should we just hang out?"
saintclaire: medesesperas (and I knew that you'd end up a-cryin')

[personal profile] saintclaire 2022-06-14 02:41 am (UTC)(link)
"Nice to meet you too," she says, and that handshake is firm, efficient. "I don't think hanging out is really the best use of our time. We should talk business."

There's a terse smile, and she decides not to correct herself. It is business, even if it's business she can't really parse the rules of, in a system largely unknown to her. Kim glances over her shoulder at nothing in particular, brow furrowed, and she comes back with:

"You seem pretty young."
littlemissfutility: (JTM0g3o)

[personal profile] littlemissfutility 2022-06-14 02:53 am (UTC)(link)
"We have forever," Beth points out, shrugging. They're both dead, even if Kim doesn't know that about her - what are they going to do, run out of afterlife before graduation? "And I'm older than I look."

Sometimes she forgets that she's eighteen. (Or was. Do dead people really have ages? It feels kind of pointless to keep track any longer.) Two years among the dead and dying might not have killed her spirit, but they left their mark.

She nods toward one of the tables - meeting in the mess hall had seemed like the best place, in case Kim was weird or violent - and starts heading over to it. And since Kim wants to get down to business... "So where do you wanna start?"
saintclaire: medesesperas (why should you suppose)

[personal profile] saintclaire 2022-06-14 03:33 am (UTC)(link)
Forever, like that's fine. Just an eternity in this place, floating in the cosmos, searching for some sort of justice. For who, exactly? What did she do that was so wrong? Her jaw tenses for a beat.

"Okay. Forever it is."

Kim shrugs and follows, her heels clicking on the floor with every step. She slides into a seat. There's some habitual impulse to have a pen and paper, something to take notes on, but she has nothing, so she folds her hands on the tabletop.

"So what is this all about for you?" she asks. "What's the motivation, why do this?"

Like she's the warden.
littlemissfutility: (ggVedzy)

[personal profile] littlemissfutility 2022-06-14 03:48 am (UTC)(link)
Beth doesn't answer right away, just looks at her. She's done this kind of thing before, hasn't she? The way she starts talking like she's hosting an interview, something sharp in her face.

"Were you a principal, where you're from?" Kim doesn't seem like the kind of person who's going to get pissed off if she gets asked. Maybe if she doesn't get an answer, but picking the wrong career path probably won't turn into a screaming match. "Or, like, a journalist?"
saintclaire: commission by <user name=splatstick> (Default)

[personal profile] saintclaire 2022-06-14 03:59 am (UTC)(link)
“I’m a criminal defence attorney,” she replies, with careful present tense. She raises her eyebrows — call me on the irony if you want. “I’m specialize in pro bono cases. You didn’t answer my question.”
littlemissfutility: (ggVedzy)

[personal profile] littlemissfutility 2022-06-14 11:58 am (UTC)(link)
"Yeah. I know." She says it slow, petulance underpinning it. This conversation has set her teeth on edge for no good reason - they've barely said anything to each other! - and it makes her less than interested in explaining everything she's left behind.

(It's because Kim talks like Dawn. She has her hair pulled back all neat like Dawn. She doesn't really look like her, but she feels like her - like any minute, she might start reminding Beth that she'll owe money for every bite of food she takes from the Automat.)

You don't have to tell her about Judith. You just gotta tell her something. "There's someone at home. I wanna make sure she's okay. Why are you here?"
saintclaire: commission by <user name=splatstick> (Default)

[personal profile] saintclaire 2022-06-14 12:34 pm (UTC)(link)
Kim looks at Beth plain.

“Okay.” Good luck to you, then. There’s a wall there and Kim feels incapable of climbing it in that very moment; she has no balls in her court, no ability to fix either of their situations. She’s not sure it’s her place to.

Her gaze shifts out to the mess hall for a moment as she gathers up an answer.

“I don’t know,” Kim says. She does know: she refuses to believe it’s that simple, that the universe was watching and she’s been caught since day one. “I was trying to do something good.”
littlemissfutility: (F6K08vo)

[personal profile] littlemissfutility 2022-06-14 01:00 pm (UTC)(link)
Everyone's always trying to do something good. It's easy, really easy, to end up doing terrible things instead. She straightens up in her chair, interested. "What were you trying to do?"
saintclaire: medesesperas (and never never fall)

[personal profile] saintclaire 2022-06-14 02:02 pm (UTC)(link)
"There's a class-action lawsuit for a chain of retirement homes called Sandpiper Crossing," she says. It's easy to come to life with the case details. "Their management was overcharging their residents for everything –– sixteen dollars for a couple of Q-tips, that kind of thing –– and hiding it in the fine print. They were also colluding with medical supply companies, so on top of issues with commerce across state lines, there was a lot of money being siphoned from the bank accounts of retirees. And this lawsuit has been dragging on for years."

She pauses, eyes on Beth again. Does this young woman know anything about the law? Probably not any more than your average young person.

"Law firms make a lot of money off of class-action lawsuits. The longer they drag it out, the higher the settlement is. That might be an extra hundred or so bucks for each of the plaintiffs, but it could be millions for the firms involved. Meanwhile, you've got elderly people who need their money back, ideally with enough time left to enjoy it. For what? So the rich get richer?"

Her voice dips a little. There's real concern there.

"It'd help a lot of people if it settled now, rather than three or four years down the road."
littlemissfutility: (ggVedzy)

[personal profile] littlemissfutility 2022-06-14 02:13 pm (UTC)(link)
It's a problem from another life - another universe. Who cares about money? Every single one of those old people is dead, where she's from; she's stabbed more than one wrinkled old walker in the skull, trying all the while not to think about who they used to be.

(This isn't fair of her, either. So life used to be full of stupid problems that didn't matter - so what? She used to care about stupid things. She still does, or she wouldn't have checked her reflection in the mirror before she left her room this morning.)

(Maybe it's the fact that this particular problem is simultaneously stupid and way too close to the hospital she came from.)

"Okay." Dubious, like she's waiting for the other shoe to drop. Probably because she is. "So what'd you do?"

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seinens: white hair. :) (it's the weather)

rest.

[personal profile] seinens 2022-06-13 06:37 pm (UTC)(link)
Well, she asked the right person.

Even fully dressed, the skin peeking out of sleeves, his collar, even his face, is puckered with scars. Some thin, some thick, some new, some old-- this is someone who has seen a fight. More than one.

He runs a large hand down his face, which only manages to highlight how one of his eyes just doesn't open. "Yeah," he says, voice deep, "you could say that. You're probably more delicate with it than me, though."

His hands, like the rest of him, are large and calloused. He waves one to demonstrate.
littlemissfutility: (lstNR0m)

[personal profile] littlemissfutility 2022-06-13 09:11 pm (UTC)(link)
Beth studies him for a moment or two longer than she otherwise might - they're talking about medical stuff, so it's fair game to look at his scars, right? And then she thinks, people are gonna stare at you like that, and she stops.

"I don't care if it hurts." She glances back at the mirror, raises her hand again, and then shakes her head. It still sucks, doing this into a mirror image. Her hand doesn't go the way she expects it to. "I keep almost poking myself in the eye."
seinens: black hair. ('i can forget you.')

[personal profile] seinens 2022-06-13 09:55 pm (UTC)(link)
"It's not about being tough," he says as he squats down to sit beside her. Even as he moves in, he stays carefully out of her close personal space. He picks up a spare needle, not touching anything she's already used. "If you do a shitty job sewing it, it'll look worse when it heals."

There are a few larger, wider scars decorating his arms, a particularly nasty one curving through his collarbone, that serve as examples. He doesn't point them out. She can figure it out for herself.
littlemissfutility: (JTM0g3o)

[personal profile] littlemissfutility 2022-06-13 10:35 pm (UTC)(link)
"Maybe I don't care about that, either." It's conversational, but underneath the pleasant tone, she's not sure. She probably doesn't actually want to screw up her face - but right now, it doesn't seem like the worst thing in the world.

Whoever he is, the guy doesn't get too close, and she appreciates it without thinking much about it. He's big, but he reminds her of Daryl, almost. "I'm Beth."
seinens: white hair. (go.)

[personal profile] seinens 2022-06-13 11:06 pm (UTC)(link)
He doesn't immediately respond, just quietly threads the needle. It's slow work-- not only are his fingers large, but now that he's closer, it may be obvious one is a prosthetic. It moves well enough, but metal fingers are clumsy at the best of times.

"People judge by appearances," he says, "you might not care now... but it's up to you."

There, needle threaded, but he doesn't move closer. A moment passes where he doesn't do anything, really, before slowly creaking out his name. "Call me Guts."
littlemissfutility: (kVkpRGs)

[personal profile] littlemissfutility 2022-06-14 01:41 am (UTC)(link)
"Guts?" She looks at him, paying attention to the needle for the first time. Hopefully he doesn't want to put that in her forehead - she's trying to get these out. "Really?"

It's not the most graceful response, but it's kind of horrifying, as names go. Guts. Maybe he's from her world, too, slicing open enough walkers to pick up a nickname.
seinens: black hair. ~ (are hazy)

[personal profile] seinens 2022-06-14 01:59 am (UTC)(link)
A long sigh. Back home, that name is considered normal enough, but he did come across a few wise asses who wanted to make a crack about it. "Yeah," he says, "I didn't pick it."

(Why did Shisu call him that? It must have been Shisu, right?)
littlemissfutility: (hnaGeUm)

[personal profile] littlemissfutility 2022-06-14 02:02 am (UTC)(link)
"Sorry." And then, after a moment, "I didn't pick 'Beth,' either."

Time to try for that stupid thread again. Once she catches it between the tweezers, she can snip it with a pair of surgical shears - provided neither of them end up going into her eye by accident.

seinens: black hair. (please understand me.)

[personal profile] seinens 2022-06-14 02:18 am (UTC)(link)
He leans forward, barely half an inch, and opens his good hand. "I can try," he says, "if you can hold still."
littlemissfutility: (mmyJ5Gp)

[personal profile] littlemissfutility 2022-06-14 02:20 am (UTC)(link)
"Nah," she tells him, having given up on looking in favour of walking her fingers toward the stitch she needs. She holds the shears out to him. "Can you cut it?"

It's finally taut enough that it'll probably work okay.
seinens: white hair. ~ (i mean no trouble)

[personal profile] seinens 2022-06-14 02:59 am (UTC)(link)
"I'm a lot better at that then sewing." It's a joke, and not a very funny one. He takes the shears in his good hand, holding them with more precision than gentleness. Still, he lets the girl decide how close she wants to get. He's big enough to easily crowd her.
littlemissfutility: (gsiX5bB)

[personal profile] littlemissfutility 2022-06-14 03:25 am (UTC)(link)
It's weird how some enormous guy covered in scars feels more familiar - and less threatening - than any number of 'normal' people she's met around here. Beth leans toward him, so her forehead's within reach. "I think we're gonna have to cut every stitch."

What a pain in the ass. But the skin has healed underneath, whether by nature or by virtue of the fact that she was picked up by the Peregrine. There won't be anything left of the hospital except scars and memories.

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