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The Return Journey ([personal profile] returnjourney) wrote in [community profile] returnjourneymemes2021-12-10 12:00 pm
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TEST DRIVE 001



RETURN JOURNEY: TEST DRIVE 001



Welcome to the Return Journey's test drive meme! We appreciate your interest. Our TDM features a small sample of events your character might encounter in game, which you're free to embellish or improvise with your own ideas as desired. Don't worry if you haven't read everything yet; while we recommend skimming our FAQ for relevant questions, critical information should be contained or linked within the prompts themselves!

TDM threads can be used as samples for applications. Players can mutually keep threads as game canon after being accepted into the game, though threads featuring non-canon squalls or events may need to be adjusted.

We suggest putting your character's name, canon, and potential role (warden or inmate) as the subject. If you're not sure which role you want to choose, feel free to try your hand at both!

If you have any questions about the TDM, please ask here.



1. Welcome Aboard!

Welcome aboard the SFS Peregrine, a ship in the Admiralty's Transformative and Penal Reparation Fleet. It is presently circling the outer perimeter of the Oos Ring Galaxy.

Wardens have been approached personally by the Navarch with a job offer: Come aboard the SFS Peregrine to assist in the redemption of an inmate, and receive a miracle known as a windfall as payment. Even if you don't ask as many questions as you should, every warden will be treated to a short Warden Orientation video explaining their expected duties and conduct.

Inmates have died and been placed aboard the SFS Peregrine as candidates for reformation. You may have come willingly, offered a choice between death or redemption, or you may have been collected against your will. Inmates are also treated to an Inmate Orientation; you'll find you have less privileges than a warden, but more motivation for...latitude. Violence? Chaos? Bribery? Blackmail? Well, no one said the path to redemption was without a few bumps along the way.

Given staff shortages, some wardens may be asked for a favor. Rather than leaving directly for the Peregrine, you've been asked to pick up an inmate from the limbo between death and redemption. During this mission, wardens will have clearance to enter a snapshot of sorts, where the inmate died (so devoid of other living beings). You either have to talk them into willingly coming along...or bring their unconscious, fresh-from-death not-corpse with you in the Avro provided. Better hope they don't wake up on the way!

Inmates, in this case, you'll be presented with the choice of death or redemption from a warden rather than the Navarch. Or possibly not provided with a choice at all, if death has rendered you unconscious. Good luck when you awaken to find yourself in a small ship, with someone you've never met. Try not to cause any trouble.


2. Pairings

Pairings are a critical aspect of the dynamic between warden and inmate. While interactions between wardens and inmates are not restricted to those in pairings, this relationship is a bit more...inescapable. Inmates test the limits of a warden, whether they take a more typical or unusual approach to matters; likewise, wardens learn what makes an inmate tick (and hopefully cooperate). Chances are, your values will clash.

A pairing of any sort is as varied as the individuals involved in them. And today, courtesy of the Navarch's monthly announcement, you and your sorry partner have been paired. Temporary or permanent, with a warden for an inmate or an inmate for a warden, it's your first day together — out of at least a month, so good luck setting some ground rules and figuring out each other's breaking points.


3. Accidents and Sabotage

A. Lights Out

As everyone knows, when it's lights out in a prison...interesting things can happen.

Whether a natural fluctuation from traveling through heavy space debris or something more unnatural (maybe it was you), the power has gone out. While life support continues to function, it's pitch black and any areas usually locked to wardens are left with doors open. It's the perfect setting for a riot, breaking and entering, thievery...your general crimes, petty and otherwise. Wardens, of course, are expected to stymie these efforts, but that doesn't necessarily mean they'll succeed. What's a little chaos between friends?

Our apologies if you happen to be in an elevator when the power dies.



B. Invasive Species

Being in space, sometimes space things happen.

Somehow (and hopefully you or someone you know isn't responsible for that "somehow"), a greater lunar tetacocien has gotten on board. Quite a feat, since they're the size of a rhino, but they have an impressive ability to squeeze through anything large enough to fit their beak. Unfortunately venomous, carnivorous, and native to the starstuff of Oos, the creature needs to be rounded up before it destroys anything (or anyone) aboard the ship. Please do not attempt to eat; the flesh is toxic.

The multi-legged predator can be immobilized with shots from an energy weapon... Too bad inmates can't carry them. Time to improvise! Or steal one, if you're canny enough.


4. Squalls

Occasionally, the ship passes through squalls, the equivalent of cosmic turbulence that can mess with little things like, say...the fabric of reality. These are shipwide effects, though who they hit is variable. Sometimes you might fall victim; other times you might be the one standing by, exasperated, as you deal with those affected.

(In other words, it's up to player discretion. And feel free to make up your own squalls!)



A. Truth Bomb

One week, those affected cannot tell a lie. Wardens and inmates alike can only speak the truth, though it varies whether they blurt out a response to any question asked or can keep mum.



B. Stuck Together

Another week, you're stuck together. Travel any farther than two meters from your buddy and you'll experience intense physical pain. There isn't anything visible to this connection; it isn't something you can sever (not that this means you can't try). So have fun with your group activities and try not to kill each other.


5. The Peregrine

The Peregrine's layout and protocols have been designed with its intended passengers in mind, who are primarily Earth humanoids and inclined towards certain social and cultural practices. If you're wondering why you are on a ship of Earth humanoids despite not being one yourself, please understand that all ships in the Admiralty have a population capacity. At times it may be necessary to assign other species to a ship of this type, based on availability.

As a warden, you have full run of the ship map. Inmates...less so, but that's nothing a little creativity can't fix, right? Just remember, if a warden catches an inmate somewhere that inmate shouldn't be, it falls on the warden to handle the matter. And if the warden turns a blind eye...well, let's hope neither of you get caught. While it won't result in anything as extreme as a demotion, wardens can expect to get a stern dressing down; inmates, meanwhile, will be reprimanded by the warden who found them.


6. Networking

Now that you've powered on your CommLink for the first time and sat through the short tutorial and appropriate orientation, you're ready to explore the wonders of messaging. Video, audio, or text, the world is your oyster and you surely have opinions on it.

There is no anonymous option and IDs must be some variation of your name. (IC, characters will have to try their luck and see what the communicator will or won't accept when they register; OOC, it's up to players to decide what name to use if the character has multiple names or aliases.)

Wardens have access to a group network filter, something that inmates lack, and can track inmates throughout the ship with their CommLink. Inmates, best avoid getting your device confiscated or monitored.


7. Wildcard

If it's in our game pages, you can use it as a prompt! The sky's the limit.


rank1: (DONTTRUSTME - 3OH!3)

[personal profile] rank1 2022-01-08 04:47 am (UTC)(link)
[Travis rolls over onto his belly, peering down.]

Even if I did, that shit's worth about a million bucks around here. Getting it in port without wardens confiscating it is a pain in the ass.

[He idly picks at his ear.]

Why? You got something to trade?
sanctus_dei: art by GrimmeHooke (003)

[personal profile] sanctus_dei 2022-01-08 02:14 pm (UTC)(link)
Are you serious? [Theo tries not to look panicked, but it's not working too well.] I didn't think this place was going to operate that much like an actual goddamn prison. So, booze then--?

[He figures he knows what the answer to that question is too now, though. As far as trading goes, though...]

I literally just got here, what the hell would I have to trade?
rank1: (Default)

[personal profile] rank1 2022-01-10 04:29 am (UTC)(link)
[It's a fancy prison, but it's a prison just the same, and just thinking about starts to chafe Travis' patience. The corner of his mouth curls, and he narrows his eyes.]

For all I know you pickpocketed a warden on your way in.
sanctus_dei: (002)

[personal profile] sanctus_dei 2022-01-10 11:48 am (UTC)(link)
[Theo's shoulders slump slightly. He's disappointed in himself now.]

I'm going to blame the fact that I still feel like I'm fucking defrosting or something for the fact that that didn't even cross my mind. So they get to smoke, then?

[It's official, he already hates the Wardens. Theo sits down on his bed with a thunk. He cranes his neck up to look at Travis.]

You been here long?
rank1: (Lobectomy - Rav)

[personal profile] rank1 2022-01-21 03:45 am (UTC)(link)
Couple weeks.

[There's an edge to his voice when he says it. A couple long, agonizing weeks. No television, no movies, no video games, having to finagle access to the gym.]

I'm going to get out of here the first chance I get.
sanctus_dei: (005)

[personal profile] sanctus_dei 2022-01-23 01:50 pm (UTC)(link)
Yeah? [Theo's incredulous. He raises an eyebrow at that declaration.]

Where ya gonna go? We're floating through the middle of a vacuum.
rank1: (Unicorn - Mr Weebl)

[personal profile] rank1 2022-01-23 06:01 pm (UTC)(link)
[He rolls over, folding his hands behind his head.]

There's a whole fucking bay of little ships, kid. I just gotta figure out how to get one started and I'll hop on the first ship or planet I come across.
Edited 2022-01-23 18:25 (UTC)
sanctus_dei: (005)

[personal profile] sanctus_dei 2022-01-23 07:26 pm (UTC)(link)
[Theo lays down himself. The whole onboarding process is pretty exhausting, and while the idea of escape sounds great, he's too tired to seriously consider it.]

Look. It's not that I'm against the idea. But how close are we to any planets? You know how to work those things? What if you fly off and land on a planet full of weird man-eating swamp monsters or something.

[He sighs.] If this was a regular prison? Yeah, sure, let's dig a tunnel. But this one? I'd almost be charmed by the idea of being in space if I wasn't, y'know, fucking stuck here.
rank1: (Enormous Penis - Da Vinci's Notebook)

[personal profile] rank1 2022-01-23 07:29 pm (UTC)(link)
[ A snort. ]

Any of that happens, I’ll figure it out. I’m not a pussy.
sanctus_dei: (008)

[personal profile] sanctus_dei 2022-01-23 11:21 pm (UTC)(link)
I wasn't saying that. I'm just saying it's a hell of a lot to think about. We're up against people who not only can bring people back to life, fully cognizant, drag them across dimension and drop 'em off in a spaceship.

[As if he wasn't thinking about escape the moment he arrived.]

They also can weaken us. Dunno about you, but I'm a mage. But they took away my spellcasting ability for "my own good". Fucking assholes. More like their own good.
rank1: (Enormous Penis - Da Vinci's Notebook)

[personal profile] rank1 2022-01-23 11:28 pm (UTC)(link)
[Travis pauses; he gave that part no thought whatsoever.]

Whatever. I’ll try anyway. If they kill me, I’ll have gone down fighting.

But I gotta find out where they stashed our shit before I make a run at it. They took my fucking katana.