The Return Journey (
returnjourney) wrote in
returnjourneymemes2022-02-25 12:25 pm
Entry tags:
FEBRUARY PLOTTING MEME
FEBRUARY PLOTTING MEME
Welcome to the Return Journey's first plotting meme!
In plotting memes, we share what we're doing next, our dream storylines, and any gentle workshopping on tricky subjects or character choices — essentially a CR Meme with an optional smidge of How's My Driving.
These memes are not mandatory, but they are highly encouraged because it's a place to plan CR and communicate your character arc in a way that can get others involved with yours. They're meant to be low pressure and high yield. When in doubt, ask questions!
Every month, we offer a few different prompts or character-building questions. These are entirely optional; you can absolutely just fill in the base form if you want.
Monthly Prompts
This month we're asking questions themed around consequences.
Think about the thing that your character desires most — if they failed to fulfill that desire, what would the consequence be? Does it change how they pursue their desire? Is it entirely personal, or beyond them, impacting others?
What consequences does your character need to grow? Consequences are crucial to telling a character arc for both inmates and wardens. Without them, there can't be stakes or tension, and without stakes or tension, there's no impetus to grow. What's a kick in the teeth your character needs? What are they robbing themselves of when they try to avoid these consequences?
How do consequences affect your character externally and internally? How do they react? What kinds of consequences are intolerable or tolerable, necessary or unnecessary?

no subject
My immediate thought was this: maybe not outright poison, but maybe he can cultivate something that would put people who touched/consumed it asleep. Slip it to the wardens just as they were getting to the next port so the inmates can try to make a break for it.
I think he'd be less likely to do it without a motivation like that. Considering working in the greenhouse is probably the one and only thing he'd actually like, he'd be less likely to risk doing something with no reward. But something like this would definitely be a motivation.
My concern then is that it would change whatever the port plot was going to be (ie., characters getting off the ship and doing fun/different things for a change) into a mad scramble by the wardens to get the inmates back. Which, personally, I think sounds great, but I wouldn't want to steamroll a port plot. Definitely something I can talk to the mods about and see what we can come up with though. The chance of him hitting all wardens at one time would be slim, but the inmates could still have an enormous advantage.